Video games: Do video games create friends and virtual communities?

  • Yes. They can, and they have.

    A video game can be a point in common for many people, prompting them to become online friends and build online communities. One such game that has spawned a massive virtual community is Earthbound (or the Mother series, if you will). Websites such as Starmen.Net and Earthbound Central are like social gatherings for people who enjoy the game, and they have built an enormous population since their founding. Multiplayer games, such as Dark Souls and Team Fortress 2, have been known to have a friendly online community, let alone one (1)(2). While I do agree that some communities ruin the game (Minecraft and League of Legends are notorious ones, see (3)), a lot of games have one in general, be it toxic or welcoming.

    Plus, many movies and books have connected a numerous amount of people as well. Star Wars and Harry Potter are two well known examples; the latter has spawned an activism site--by the fans, for the fans (4)(5). If famous movies and books can create many friendships and large communities, why can't famous games do the same?






  • Friends and Virtual communities are a yes

    I am a frequent player of video games and i can also personally say my best friends have come from multiple states and countries. My friend from texas and I decided to meet halfway and We had a blast. I live in Illinois, I also have met a friend from a close city by xbox who I would have never met without it.

  • Video games expand your friend circle.

    As a frequent player of video games I can honestly say that some of my best friends have came from virtual communities. I spend a lot of time talking with these friends and I have met one in person. Without the virtual communities within video games I wouldn't have as many friends as I do now.

  • Just a medium

    Video games are just a medium, similar to film or TV or writing, and they are not inherently good or bad, or filled with communities that are good or bad. Video games can definitely create a great community feeling (look at certain MMO communities), even if the majority might not seem as such.

  • Gaming communities do exist.

    Yes, video games can eventually lead to friendships and virtual communities. Video games have become very interactive, and a great way for people to communicate and have fun with each other, without having to leave their homes. I know first hand that video games can also make friendships stronger, as it will give them more to talk about.

  • Yes, i believe video games create friends and virtual communities.

    Yes, I believe video games create friends and virtual communities, because of services like PSN, and box live. In fact that is the definition of those services. Being able to play, and chat with people from all across the world. Its greatly beneficial for people with anxiety , or poor social skills. It makes the process of meeting friends effortless.

  • Absolutely They Do

    Video games, particularly those with online chat capabilities, create instant friends and virtual communities. Some video games, like World of Warcraft and Clash of Clans, are designed to do precisely that by supporting users' interactions with other game players and making such interactions an integral part of achieving success in those games.

  • Yes, video games create friends and virtual communities.

    I believe that video games create friends and virtual communities. People who play certain video games often share the same love for the game and can create a community where they can share secrets, successes, etc. I think games can be a great bonding experience. They can help shy people who otherwise might not have friends.

  • Very Rarely Does This Happen

    I know more than a few people who play online with their video games I do not believe that they foster friends and virtual communities, especially if you compare video game to computer games or games that are played strictly on the computer. I believe it is possible, but I don't think it is the rule.

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