Is it hypocritical to be Anti-Gun control but also Anti-violent video games?

Posted by: Zylorarchy

I have not actually seen an example of this... But I would assume there are some out there who believe this.

  • Yes

  • No

50% 6 votes
50% 6 votes
  • Yes, there is no actual evidence that guns cause violence, and further no actual evidence that violent video games cause violence. While violent games can lead to potentially increased anti-social behaviour, as well as other adverse effects. No study, or no case of multiple studies (resulting in a general consensus) has found that video games cause violence. So to support guns but blame video games for violence is hypocritical.

  • People need guns for safety. Violent video games are making people subconsciously more violent. I am not saying violent games should be banned, I am just saying they should be perceived as bad.

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dichotomyslave says2014-05-18T14:31:58.9713706-05:00
The results show that both the frequency of play and affinity for violent games were strongly associated with delinquent and violent behavior. Craig Anderson, Distinguished Professor of psychology and director of the Center for the Study of Violence at Iowa State, said violent video game exposure is not the sole cause of violence, but this study shows it is a risk factor. Many similar studies have found the same thing: A dose of violent gaming makes people act a little more rudely than they would otherwise, at least for a few minutes after playing. It is far harder to determine whether cumulative exposure leads to real-world hostility over the long term. Some studies in schools have found that over time digital warriors get into increasing numbers of scrapes with peers — fights in the schoolyard, for example. In a report published last summer, psychologists at Brock University in Ontario found that longer periods of violent video game playing among high school students predicted a slightly higher number of such incidents over time. .
dichotomyslave says2014-05-18T14:32:31.3830986-05:00
Most researchers in the field agree with Dr. Anderson, but not all of them. Some studies done in schools or elsewhere have found that it is aggressive children who are the most likely to be drawn to violent video games in the first place; they are self-selected to be in more schoolyard conflicts. And some studies are not able to control for outside factors, like family situation or mood problems By BENEDICT CAREY Published: February 11, 2013
dichotomyslave says2014-05-18T14:39:03.7749706-05:00
1.Increasing reports of bullying can be partially attributed to the popularity of violent video games. The 2008 study Grand Theft Childhood reported that 60% of middle school boys who played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. [2] 2.Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished. [23] 3.Violent video games desensitize players to real-life violence. It is common for victims in video games to disappear off screen when they are killed or for players to have multiple lives. In a 2005 study, violent video game exposure has been linked to reduced P300 amplitudes in the brain, which is associated with desensitization to violence and increases in aggressive behavior. [24] 4.A 2000 FBI report includes playing violent video games in a list of behaviors associated with school shootings. [25] 5.Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one's goals. [26] A 2009 study found that youth who play violent video games have lower belief in the use of 6.Violent video games cause players to associate pleasure and happiness with the ability to cause pain in others. [3] nonviolent strategies and are less forgiving than players of nonviolent video games The above are just six effects out of 12 of the most common^^^^ Results of a 2008 Pew survey on the favorite video games of teens Source: "Teens, Video Games, and Civics," Pew Internet and American Life Project website, Sep. 16, 2008 crimes has fallen 49.3% between 1995 and 2008, while video game sales have quadrupled in the same period. [16] Several games have garnered significant media attention, including 2004's JFK assassination reenactment JFK Reloaded, 2005's Columbine shooting reenactment Super Columbine Massacre RPG!, and 2006's RapeLay, a Japanese video game where the player stalks and rapes a mother and her two daughters. Prior to the release of Call of Duty: Modern Warfare 2, which went on to gross $550 million in the first five days after its Nov. 10, 2009 release, leaked footage of the game stirred enough controversy that publisher Activision issued a response defending the game's violent imagery. [17] [18] In 2008, 298.2 million video games were sold in the US alone, totaling $11.7 billion in revenue. [48] Six of the top ten best-selling video games in 2008 included violence, with four of the games carrying a "Mature" rating recommended for persons aged 17 and older. [1]
Zylorarchy says2014-05-18T14:39:10.8417706-05:00
@dichotomyslave: All very impressive but with enough research I can equally find many studies that state that video games do not cause violence. And even with all of your information presented, most of those studies mentioned do not explicitly state that video games directly cause violence and the fact that violent children can be drawn to such games works against the consensus that video games cause violence as it shows that they themselves were already violent upon the purchase of said video game. It is true that there is no general agreed consensus which conclusively states that video games cause violence, and after years of studies on this topic, perhaps people should maybe think, perhaps there is a reason for this. I, nor anyone I know displays violent behaviour after playing violent video games.
Zylorarchy says2014-05-18T14:41:02.1477706-05:00
"Teens, Video Games, and Civics," Pew Internet and American Life Project website, Sep. 16, 2008 crimes has fallen 49.3% between 1995 and 2008, while video game sales have quadrupled in the same period." - Does this not suggest something also? Studies seemingly prove both sides.
dichotomyslave says2014-05-18T14:58:10.7941722-05:00
Zylorarchy Sorry, but I did my undergrad thesis on violence and video games, so I know there has been tons of research that is both pro and con. And it is credible resources, like from journals and articles published in Psychology journals, Sociology journals, Medical journals, or Neuroscience journals. So to make a comment without doing you homework and to be that arrogant is pretty bold. Environment is the causational factor in most behavioral problems because there are very few genetic "flaws" that cause anything including disease. Let me explain it this way....If you are an ER doctor and it is your very first rotation and upon the arrival of the first ambulance you encounter, it is a guy with limbs missing, his entrails are petruding and he is screaming for his life and begging you to save him, meanwhile the stench just made you run and hurl. Fast forward a year. An ambulance comes in, similar to the Doc's first patient arm dangling by a tendon, guts hanging out, stinks like death on a cracker, the patient is screaming help me and you methodically announces his meds call for an or prep and brisk by him and if it were nothing. It isn't Doc doesn't care, he has seen it all for a year. Desensitized. Get it? Here is your recipe: One trouble teen subtract Father Mom overwhelmed and poor live in unsafe environment all the other kids have Jordans Mom can't afford them resentment builds not doing good in school kids laugh and point begins to have a new life in a fantasy of a video game where he can "kill" all those people who hurt him daily gets a gun goes to school and unleashes his pent up anger then realty sets in and he in in hell for life. No not everybody succumbs to this scenarios. But many do. So why do you people take every precaution as a personal affront to any safety measures instead of being a part of the answer? Life is more Thant Just what YOU want, you have to be engaged and consider other people and what makes them behave in certain ways. I have spent 20 or so years on the human condition and I am baffled each day, not by the ones with ADHA, Bipolar Schizophrenia,anxiety, depression, BPD, and on...But the so-called "normal' [people] who do nothing but WHINE constantly.
dichotomyslave says2014-05-18T15:09:44.9570907-05:00
I pointed that out quite clearly that there are studies that support both sides of the issue. I assume you di not read that. There are so many Indirect and direct variables that can make your study hard to find the null hypothesizes. But if you take a certain group and use them as a control group against a group that meets other criteria, your results are going to be varied. But even if it is not a violent game, humans are easily desensitized to experience. Take In VIVO therapy for example, by exposing the patient to a trauma over and over in a controlled environment, they eventually overcome that phobia, anxiety or trauma. But most of all, I believe your vehemently arguing FOR video games is personal and in no way scientific in nature. If you enjoy playing violent video games and you don't have any background of abuse or behavioral problems or signs of anti social behavior, then I don't care what yo play and how gory it is. That is what you and people who are gun aficionados don't seem to understand, people don't care so much that idiots have guns, they just want a modicum of safety needs met when around them.
dichotomyslave says2014-05-18T15:12:23.3331315-05:00
By the way Zylorarchy your sources are not credible, try again. I explained my position and defended yours all in the time you were scratching your head.
dichotomyslave says2014-05-18T15:12:39.7602474-05:00
By the way Zylorarchy your sources are not credible, try again. I explained my position and defended yours all in the time you were scrating your head.
BasicLogic says2014-05-18T15:15:03.0022020-05:00
I personally think that seeing someone horribly dismembered and shooting pixels is VERYYY diffrent. By that logic, playing a cooking game would make me love cooking
Zylorarchy says2014-05-18T16:42:37.5637265-05:00
@dichotomyslave: I cannot possibly win when up against someone with such vast knowledge, but I will defend myself by saying this... You do not know my sources, and try it, look it up. You will see recent studies claiming videos games do and do not cause violence. There is no definite answer as of yet, and I choose to believe from experience and from many other's input from experience, that videos games do not cause violence.
Comrade_Silly_Otter says2014-05-18T16:47:23.0120463-05:00
Video Games, no. Guns, yes
dichotomyslave says2014-05-18T19:43:04.6884606-05:00
Zylorarchy Again, I said research supports both defenses. However, it depends [as most of psychological events] a great deal on environment and family background. So to say video games do not cause or contribute to violent behavior is incorrect, it does in some cases. I plainly said not ALL people who play violent video games will be violent, however if you live with convicted criminal who uses knives to kill his victims, would you go buy him a box of knives to play with? Every time you have answered me, I have said the very thing you are answering. So I really do not understand what your point is or what you are trying so hard to refute unless you want a black and white declaration that there is no correlation between violent video games and violent acts, and I will not say that conclusively.
Zylorarchy says2014-05-18T19:45:12.6298636-05:00
@dichotomyslave: Fair enough, I understand and take on board your arguments.
dichotomyslave says2014-05-18T19:46:09.1593390-05:00
Let me try and make this easier. Read Albert Bandura's experiment about the BoBo doll. 1961, Transmission of Aggression Through Imitation of Aggressive Models. Journal of Abnormal Psychology, 63, 573-582.

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